I can't find this file_open snippet.
There doesn't look to be anything weird in the command editor.
This may be a stupid question, but did you do a clean compile?

In my experience, Cygwin has gotten a LOT better since RedHat took over.
I remember a couple of years ago, it took me all day to get ROM to compile
on there.  Now it seems to implement the Unix APIs almost perfectly.

Actually I've dropped cygwin for mingw nowdays, since its binaries don't
rely on that dll file.  I still have Cygwin installed for its really good X
server though.

that got a little off subject..
--Palrich

----- Original Message ----- 
From: "David Lewis" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Sunday, November 23, 2003 8:28 AM
Subject: Cygwin Vs Unix


> Heya,
>
> Just wondering if anyone has found any discrepancies between Cygwin and
> Unix.
>
> I am running the most up to date version of Cygwin (and all its
> components) on a WinXp box.
>
> I do all my coding in WinXp, then compile it up in Cygwin. Once debugged
> and tested there, I upload onto a Unix server for running.
>
> Now, up until now, this process has worked great, and I have a lot of
> code running.
>
> But, I've just added the CmdEdit snippet (Davion) and things have gone
> wrong somewhere. During its addition, I also added Chilalin's file_open
> snippet for completion.
>
> Adding it in went ok, and everything compiles and runs fine in Cygwin on
> my box.
> But, after I uploaded to the server, something is falling over.
>
> It compiles fine on the server, and even runs fine, and the commands
> load from the external file.
>
> When I try and connect, the log shows the standard 'Sock.sinaddr:'
> message.
> But, when I press enter after entering my name, the mud dies with a
> 'Segmentation Fault'.
>
> This happens with any existing player/immortal, and even on creation of
> a new player. It doesn't even make it to password entry.
>
>
> So, does anyone have any idea on what this could be? As I can't create
> the problem on my box, I find it a lot harder to debug and trace. Any
> ideas or pointers on this would be gratefully appreciated.
>
>
>
> -- 
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