Be cool and write your own! It'll be a simple write up, ya know. Just
cycle through all the rooms in the world, I believe its...
for( i = 0 ; i < MAX_ROOM_HASH ; i++ )
{ for( room = room_index_hash[i] ; room ; room = room->next )
{
...
}
}
Then go through each rooms exits to see if it leads to a room in the
area your unlinking. I believe you use room->area == area, if it does,
nail that exit, and the corrisponding one. As well, check to see if
the room is in the area and it has an exit which leads outside it.
Then snarf that, and thats probably all you need. Or uhh, I think the
OLC delete functions out there come with something similar.
Davion
On Wed, 14 Jul 2004 19:59:14 -0500 (EST),
[EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
>
> > Greets,
> > I seem to recall a snippet command that would unlink the current
> > area you are standing in from other areas. Does anyone recall that snip
> > and can anyone point me to it?
> >
> > Thanks!
> > -K
> >
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> >
>
> I'm not familiar with that snippet, but you might want to check Darkoth's
> Mud Store at http://darkoth.kyndig.com
>
>
>
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