You say it's crashing on an update? Why does GDB say that it's crashing over?
----- Original Message ----- From: "Rick St Jean" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, July 26, 2004 9:21 PM Subject: tier/remort > I am totally stumped, and I know I am getting in over my head. > > I am trying to put in new tier code, that resets a player to level 1 and > allows them > to choose a new path. I was trying to modify some existing tier and remort > code. > The remort code deletes a player file and all data, which is no good since > I want > to keep all my skills/spells/stats. It works some of the time as long as > the update > doesn't hit while you are in the tier process. If there is a tick, and > update runs, > then the code blows up when ever something accesses the player_list. I cannot > figure how to pull someone out of the list. I set d->connected = > CON_BEGIN_ASCEND; > > > void ascend_complete(CHAR_DATA * ch) > { > DESCRIPTOR_DATA *d; > > if (IS_NPC(ch) || (d = ch->desc) == NULL) > return; > > if (ch->pcdata->confirm_remort) > { > save_char_obj(ch); > stop_fighting(ch, TRUE); > reduce_known_skills(ch); > ch->pcdata->class_remort[ch->class] = TRUE; > ch->pcdata->tier_list[class_table[ch->class].class_type]++; > > d->character = ch; > > ch->level = 1; > ch->exp = 0; > ch->max_hit /= 10; > ch->max_mana /= 10; > ch->max_move /= 10; > ch->max_blood /= 10; > ch->hit = UMIN(ch->hit, ch->max_hit); > ch->mana = UMIN(ch->mana, ch->max_mana); > ch->move = UMIN(ch->move, ch->max_move); > ch->blood = UMIN(ch->blood, ch->max_blood); > ch->pcdata->perm_hit = ch->max_hit; > ch->pcdata->perm_mana = ch->max_mana; > ch->pcdata->perm_move = ch->max_move; > > write_to_buffer( d, "Now beginning the ascention process.\n\r\n\r", 0 ); > > d->connected = CON_BEGIN_ASCEND; > ch->pcdata->confirm_remort = FALSE; > return; > } > } > > It bombs on the code below when I am in the nanny CON_BEGIN_ASCEND > > CREF(wch_next, CHAR_NEXT); > for (wch = player_list; wch != NULL; wch = wch_next) > { > wch_next = wch->next_player; <=== bombs here. > if (wch->in_room == NULL || IS_NPC(wch) || wch->level >= LEVEL_IMMORTAL > || wch->in_room == NULL || wch->in_room->area->empty) > continue; > > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom >

