Undefined command: "qt".  Try "help".
(gdb) bt
#0  aggr_update () at update.c:2151
#1  0x080c030f in update_handler () at update.c:2517
#2  0x0807a1f5 in game_loop_unix (control=6) at comm.c:1485
#3  0x08079876 in main (argc=2, argv=0xbffff964) at comm.c:916
#4  0x40086c57 in ?? ()


line 2151 is wch_next = wch->next_player;

At 11:45 PM 7/26/2004, you wrote:
You say it's crashing on an update? Why does GDB say that it's crashing
over?


----- Original Message -----
From: "Rick St Jean" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, July 26, 2004 9:21 PM
Subject: tier/remort


> I am totally stumped, and I know I am getting in over my head.
>
> I am trying to put in new tier code, that resets a player to level 1 and
> allows them
> to choose a new path.  I was trying to modify some existing tier and
remort
> code.
> The remort code deletes a player file and all data, which is no good since
> I want
> to keep all my skills/spells/stats.   It works some of the time as long as
> the update
> doesn't hit while you are in the tier process.  If there is a tick, and
> update runs,
> then the code blows up when ever something accesses the player_list.  I
cannot
> figure how to pull someone out of the list.  I set d->connected =
> CON_BEGIN_ASCEND;
>
>
> void ascend_complete(CHAR_DATA * ch)
> {
> DESCRIPTOR_DATA *d;
>
> if (IS_NPC(ch) || (d = ch->desc) == NULL)
> return;
>
> if (ch->pcdata->confirm_remort)
> {
> save_char_obj(ch);
> stop_fighting(ch, TRUE);
> reduce_known_skills(ch);
> ch->pcdata->class_remort[ch->class] = TRUE;
> ch->pcdata->tier_list[class_table[ch->class].class_type]++;
>
> d->character = ch;
>
> ch->level = 1;
> ch->exp = 0;
> ch->max_hit /= 10;
> ch->max_mana /= 10;
> ch->max_move /= 10;
> ch->max_blood /= 10;
> ch->hit = UMIN(ch->hit, ch->max_hit);
> ch->mana = UMIN(ch->mana, ch->max_mana);
> ch->move = UMIN(ch->move, ch->max_move);
> ch->blood = UMIN(ch->blood, ch->max_blood);
> ch->pcdata->perm_hit = ch->max_hit;
> ch->pcdata->perm_mana = ch->max_mana;
> ch->pcdata->perm_move = ch->max_move;
>
> write_to_buffer( d, "Now beginning the ascention process.\n\r\n\r", 0 );
>
> d->connected = CON_BEGIN_ASCEND;
> ch->pcdata->confirm_remort = FALSE;
> return;
> }
> }
>
> It bombs on the code below when I am in the nanny CON_BEGIN_ASCEND
>
>    CREF(wch_next, CHAR_NEXT);
>    for (wch = player_list; wch != NULL; wch = wch_next)
>    {
>      wch_next = wch->next_player; <=== bombs here.
>      if (wch->in_room == NULL || IS_NPC(wch) || wch->level >=
LEVEL_IMMORTAL
> || wch->in_room == NULL || wch->in_room->area->empty)
>        continue;
>
>
> --
> ROM mailing list
> [email protected]
> http://www.rom.org/cgi-bin/mailman/listinfo/rom
>


Reply via email to