I might quote from the snippet itself as it has a great segment on this:

"Install at your own risk, I do not give tech support.  It works fine
with my game."

That means, adapt, it's not plug-and-pray, it's codeing, we all adapt code
from one system to suit our own in someway or another.

I've recently talked to one of my staff members, and she thinks this snippet
would be a great idea, so I'm gonna be adjusting it to fit my mud, and putting 
it
in. (Hint: Samantha, expect my e-mail ;))

Sure, some say "yeah, sure, well, if I dont want to do that, then I should just 
be
able to put it in straight".... Bosh.......  again, I quote:

"Feel free to tweek actual modifying values to be appropriate
to your game.  These are appropriate to mine :)"

In laymans terms, code this so that it flows with your mud, obviously samantha
has put in the time and effort to tweak her code how SHE likes it, which might 
be
totally stupid to some people, or close on to what others like, but that's her 
choice.

I'm sure as heck not going to modify my snippets to patch into a stock rom, 
anyway,
if you have a decently developed codebase, not many things will patch in without
effort....

Cheers, and Happy Holidays!

Jamie Harrell
Coder of Arthanox

*********** REPLY SEPARATOR  ***********

On 12/25/2001 at 6:01 PM [EMAIL PROTECTED] wrote:

>Well, let me start off by saying, nice try on the snippet.  At least you
>tried.  Generally when you release a snippet to the public, you want to
>make it so you can just plug the stuff in and go.  Well that doesn't
>exactly work with your snippet.  There's tons of stuff wrong with it, i
>just took out what i put in and wrote my own.  It was faster that way.
>Next time you decide to release a snippet, clean it up so it can go in
>without having to do recoding on it.  Don't just pull it straight out of
>your codebase which probably has stuff that some muds don't.  Sorry if i
>sound mean, just letting you know.
>
>On Tuesday, December 25, 2001, at 11:18 AM, Sammy wrote:
>
>>
>>
>> Hmm...lets try including the snippet this time, shall I?  *BLUSH*
>>
>
>
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