> 
> I haven't released anything because of the fact that people don't ever 
> give credit where it's due.  The only way to keep your code safe is to 
> keep it to yourself.  Sure, it may be selfish, but i'm the one that put 
> in time to make it and i'll decide what i want to do with it.  I'm sure 
> you can agree as anyone can see that this is the way the mud community 
> is.
> 
  Some would find satisfaction in the knowledge that their released code 
is being used. I do see the value in receiving an email, or receiving 
credit through in-game credits for your code release; at one time I 
required this of all my public released code. In the wake of the high 
acceptance for Open Source and GPL governed code, I am becoming more 
lenient in my public released requirements. Requiring that my code should 
be used, and any enhancements should be publically released as well. No 
credit is needed, as the code was made for my own purposes. 

  There are some that require credit to be given, or the code can not be 
used. While this is a strict requirement, this is the authors distributive 
agreement with the end user. It would be naive to assume all follow such 
agreements though. There are other ways in which you could contribute, 
such as public discussions on the development of text games. To make the
announcement however, to not release code which would assist others is an 
announcement that does nothing more but clutter ones inbox.

 This is only my view. I tend to voice my opinion when I see such strong 
opinion, and a lack of relevant reasoning. I would rather see this authors 
mention of what indeed they have done to assist the text community, to go 
along with the dismissal of public code release due to uncredited usage.


Kyndig




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