Here Here! on the SSH idea.

Many people use mud clients... this is true. Mud client use telnet.
telnet is a very insecure protocol.. A real quick way to get immortal access
on a mud.
One reason I wouldn't have my mud hosted on a server I couldn't at least
have some control over is because of this.  Maybe I'm slightly paranoid, but
there are many people who are not trustworthy, and throwing the NIC in
promiscous mode and grabbing a few player/immortal passwords would be like
taking candy from a baby.

Course, this can be said regarding the client side of the connection as
well.

I would love to use SSH instead.



> -----Original Message-----
> From: Jef Waite [mailto:[EMAIL PROTECTED]
> Sent: Friday, January 04, 2002 9:49 PM
> To: [email protected]
> Subject: Re: I'm clueless too. (poll)
> 
> 
> > It's two things:
> >
> > - authentication, so you know that you are connecting to the same
> >  mud you've been connected to before.
> >
> > - encryption, so you know that nobody on the network will read the
> >  things you send nor the things you receive (like passwords, notes,
> >  tells etc)
> >
> > It's all to secure the application to application traffic.
> >
> > Edwin
> >
> 
> While that would be a very adventerous project.  The only 
> thing I can see
> would be no one would be able to use the clients their used to.  mcl,
> tinyfugue, tintin, zMud, gMud...etc.. I don't think any of 
> these would be
> able to handle an ssh, or even an SSL tunnel into a mud.
> Jef
> 
> 
> 
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