> > + if (!IS_CASTING(ch))
> > + {
> > + SET_BIT(ch->act, PLR_CASTING);
> > + WAIT_STATE (ch, skill_table[sn].beats);
> > + return;
> > + }Edwin's right.. ch->act is used for other things in mobs.. unless you have ACT_CASTING defined the same as PLR_CASTING.

