> > +    if (!IS_CASTING(ch))
> > +    {
> > +       SET_BIT(ch->act, PLR_CASTING);
> > +       WAIT_STATE (ch, skill_table[sn].beats);
> > +       return;
> > +    }

Edwin's right..
ch->act is used for other things in mobs.. unless you have ACT_CASTING
defined the same as PLR_CASTING.

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