On Saturday 05 January 2002 01:47, you wrote:
> > > +    if (!IS_CASTING(ch))
> > > +    {
> > > +       SET_BIT(ch->act, PLR_CASTING);
> > > +       WAIT_STATE (ch, skill_table[sn].beats);
> > > +       return;
> > > +    }
>
> Edwin's right..
> ch->act is used for other things in mobs.. unless you have ACT_CASTING
> defined the same as PLR_CASTING.

*mutter* But I don't want to tell Edwin he's right!! *grumble*

Dangit.

Thanks Edwin. :) :) :)

(Fixed in the "latest patch"). (Now version .0.0.2)

Mark

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