On Saturday 05 January 2002 01:47, you wrote:
> > > + if (!IS_CASTING(ch))
> > > + {
> > > + SET_BIT(ch->act, PLR_CASTING);
> > > + WAIT_STATE (ch, skill_table[sn].beats);
> > > + return;
> > > + }
>
> Edwin's right..
> ch->act is used for other things in mobs.. unless you have ACT_CASTING
> defined the same as PLR_CASTING.
*mutter* But I don't want to tell Edwin he's right!! *grumble*
Dangit.
Thanks Edwin. :) :) :)
(Fixed in the "latest patch"). (Now version .0.0.2)
Mark
_________________________________________________________
Do You Yahoo!?
Get your free @yahoo.com address at http://mail.yahoo.com