What would be the advantage of such an approach? We now use only Wine DX libs anyway and wined3d seems to do its job just fine. This would go directly against the whole arwinss idea = use tested and known to work code from Wine and only spend valuable dev time on parts that are reactos specific.
Kamil ----- Original Message ----- From: "Jérôme Gardou" <jerome.gar...@laposte.net> To: "ReactOS Development List" <ros-dev@reactos.org> Sent: Sunday, January 17, 2010 2:31 AM Subject: Re: [ros-dev] Arwinss presentation > Could this be pushed to write a rosd3d driver? Take all d3d dlls from > wine and write a wined3d compatible dll? > Also, users could make a choice between wine and ReactOS implementation... > > Marius Przybylski wrote: >> What are the disadvantages to using ARWINSS as Win32 subsystem ? >> >> "Entry level is rather low" - What are the requirements for Arwinss >> developer ? >> >> >> >> - Marius Przybylski >> >> >> >> >> >> Dnia 16 stycznia 2010 22:44 Aleksey Bragin<alek...@reactos.org> >> napisał(a): >> > > _______________________________________________ > Ros-dev mailing list > Ros-dev@reactos.org > http://www.reactos.org/mailman/listinfo/ros-dev _______________________________________________ Ros-dev mailing list Ros-dev@reactos.org http://www.reactos.org/mailman/listinfo/ros-dev