On Monday 07 April 2008, Philippe Macaire wrote:
> time ago (for which I still owe you a patch). Extending the current
> Quick Marker mechanism would make it a bit cumbersome I think,
> requiring a new dialog to handle Quick Marker creation, modification,
> deletion, color selection, etc.,

Not at all.  What I had in mind is something like Ctrl + 1 sets marker 1, 
which is red because we say so.  Ctrl + 2 sets marker 2, which is purple or 
whatever because we say so.  Then 1 recalls 1, and 2 recalls 2, and so on.  
No dialog required.  We have too damn many options as it is.

> It's only a filled, five-point polygon (7 lines of code...) in a
> paintEvent method :-o

You're talking to a man who hasn't done any computer-drawn graphics since the 
age when you had to write for CGA, because most people didn't have EGA yet.  
I have absolutely NO clue how any of that works anymore.

> Sorry for not having followed the rules: any suggestions (or pointer
> to)? I searched the wiki, without success.

Pointer to what, the rules?  We make them up as we go along!  :)

We really should codify the rules somewhere, you're right.  The "you implement 
it, you document it" rule was discussed before your time.  The purpose is to 
encourage developers to go ahead and stick something in the handbook 
(docs/en/index.docbook I think) to discuss any new features, or changes to 
existing features.

This came up when somebody implemented a bunch of stuff I didn't really 
understand, and probably still haven't ever used.  How am I supposed to write 
the manual for that?

I think getting people to WTFM for themselves is a good ideal to strive for, 
though it rarely happens in practice.

-- 
D. Michael McIntyre 

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