Marnen Laibow-Koser wrote: > Frederick Cheung wrote: >> On May 20, 6:23�pm, Ralph Shnelvar <[email protected]> wrote: >>> First of all, thank you about the info about the tcp connection. �Can >>> you point me at any additional information about that, please? >>> >> >> Not that I can think of - it's just how people write network software > > Yeah. If you need to think about the TCP connection when writing a > simple Web application, you've already made a design error.
With luck, the game will be played by a lot of people. What I want is for all the players to be seeing the same ... relatively simple, screen. And if any one of them makes a change then all of the players will see the change. In effect, I want to push data out when there is a change. Am I thinking at the wrong level of abstraction? -- Posted via http://www.ruby-forum.com/. -- You received this message because you are subscribed to the Google Groups "Ruby on Rails: Talk" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/rubyonrails-talk?hl=en.

