>> (2) The client issues an asynchronous request (perhaps, an XHR) which 
>> gets fulfilled when the server detects that there has been a change in 
>> some player's data.
> 
> Impossible. That means the server will block till it has new data, which 
> means the client will be stuck, waiting for a response from the server.
> 
> Or do you mean that the client simply polls periodically, and if the 
> server has no new data, it just says so?

Why would the client block?  It's an asynchronous request.

Isn't that the point of an asynchronous request ... not to block?
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