Ralph Shnelvar wrote:
> Marnen Laibow-Koser wrote:
>> Frederick Cheung wrote:
>>> On May 20, 6:23�pm, Ralph Shnelvar <[email protected]> wrote:
>>>> First of all, thank you about the info about the tcp connection. �Can
>>>> you point me at any additional information about that, please?
>>>>
>>> 
>>> Not that I can think of - it's just how  people write network software
>> 
>> Yeah.  If you need to think about the TCP connection when writing a 
>> simple Web application, you've already made a design error.
> 
> With luck, the game will be played by a lot of people.
> 
> What I want is for all the players to be seeing the same ... relatively 
> simple, screen.
> 
> And if any one of them makes a change then all of the players will see 
> the change.
> 
> In effect, I want to push data out when there is a change.
> 
> Am I thinking at the wrong level of abstraction?

Probably.  Push is hard to impossible with Web technologies, unless you 
use Java or maybe Flash.  But you can certainly poll for updates with 
Ajax, which is no different on the server side than just hitting 
"reload" repeatedly in the browser.


Best,
--
Marnen Laibow-Koser
http://www.marnen.org
[email protected]
-- 
Posted via http://www.ruby-forum.com/.

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