Ok; I will revise the patch to add it to _EVENTS.

The failure to close connections is the reason for the patch I am in the middle 
of testing.
We encountered the failure to close connections several months ago, but it took 
us a while to discover the causes, and to sort out what was going on.

I posted several patches, coming up to the New Year, that I thought resolved 
all the issues, but came up short in testing. The current version of the patch 
has me very hopeful.

If you would like, I can send you that one too.

Best,
Victor
--
Victor J. Orlikowski <> vjo@[cs.]duke.edu<http://duke.edu>

On Jan 17, 2016, at 3:50 AM, 俊 赵 
<[email protected]<mailto:[email protected]>> wrote:

I tried the patch.

If we add event.EventSwitchReconnected in _EVENTS ryu.topology.switches's 
Switches class, the patch will work fine!

But it seems that it does not correctly close the older connection when facing 
multiple connections as shown in picture in attachment.
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