Hi Taha,

> But do you have any rough idea, how many links should a topology have to not
> hit performance limit?

Sorry, I don't have any idea...

Thanks,
Iwase


On 2018年03月24日 11:07, Taha Khan wrote:
Thanks for the reply.
But do you have any rough idea, how many links should a topology have to not hit performance limit?
This is my systems specs.
I need EventLinkAdd and EventLinkDelete to work properly as I am planning to introduce multiple link failures from mininet.

I started with 62 nodes, 107 links and trimmed my topology to 30 Nodes and 43 Links(86 bi-directional) and found, I was able to discover the full topology but EventLinkDelete wasn't triggering when I tried with mininet (link down command). Now I have 30 Nodes, 32 Links and still EventLinkDelte is not getting triggered though I see the full topology information in my structures storing their information in RYU controller.








Thanks!
Taha

On Fri, Mar 23, 2018 at 3:45 AM, Iwase Yusuke <iwase.yusu...@gmail.com <mailto:iwase.yusu...@gmail.com>> wrote:

    Hi Taha,

    IIRC, the similar problems had reported before on this mailing list.
    I think you hit the performance limit of "single" controller in order to use
    topology discovery feature against such many switches.

    For handling such large topology, how about splitting your topology into 
some
    sub-topology and having multiple controllers?

    Thanks,
    Iwase



    On 2018年03月23日 16:07, Taha Khan wrote:

        Hi

        I am using RYU-4.23 and Mininet OVS.
        I have a 62 Node topology. When I run my RYU application I noticed that
        RYU is not able to discover all the datapaths and links everytime I run
        my code. And also when I run (link down command ) in mininet CLI,
        EventLinkDelete is not getting triggered everytime I did it. Few times I
        was actually able to discover the full topology and EventLinkDelete was
        also getting triggered.
        Can you please suggest why is this so. I have attached codes below.


        Thanks!
        Taha


        
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