Dan,
Good point.  Most of my frog rails are very short, on turnout kits, or non 
existent, on cast frogs.  There are ways to provide for a dead section before 
the frog (see the "FastTracks" site) that eliminate both shorting and 
derailments, but they are not simple, IMO, and eat up more track space.
Roger

  ----- Original Message ----- 
  From: Dan Vandermause 
  To: [email protected] 
  Sent: Friday, July 25, 2008 10:24 AM
  Subject: Re: {S-Scale List} Ground throws


  Roger:

  Thanks for your vote. I did forget to pass on one helpful hint, 
  learned through personal experience. If you are going to power-route 
  the frog, minimize the length of rail that is powered by the frog. 
  On some of my power-routed turnouts, for convenience, I have inserted 
  insulated rail joiners at the ends of the two rails extending out 
  from the frog. This technique provides the proper insulation for 
  wiring the turnout, but it extends the "frog zone" several inches out 
  past the physical frog. In this case, it is very easy for a 
  locomotive approaching the turnout set against it to create a short 
  long before the engine reaches the frog.

  Dan Vandermause

  --- In [email protected], "Roger Nulton" <[EMAIL PROTECTED]> 
  wrote:
  >
  > You have my vote, Dan. Also because you have a very nice S Scale 
  layout.
  > 
  > Most of my turnouts are #8 or longer. My layout is divided into 
  power districts, so if someone runs a switch, it only affects other 
  operators who are within striking distance!
  > 
  > But I understand your point now. Thanks.
  > ----- Original Message ----- 
  > From: Dan Vandermause 
  > To: [email protected] 
  > Sent: Thursday, July 24, 2008 2:40 PM
  > Subject: Re: {S-Scale List} Ground throws
  > 
  > 
  > Roger:
  > 
  > Although most operators are careful enough to avoid running 
  entirely 
  > through a turnout thrown against them, it is actually fairly easy 
  to 
  > let your engine drift into the powered frog area, causing a 
  short. 
  > With DCC, this minor infraction will shut the system down, and 
  then 
  > all the operators look around asking "Who did that?".
  > 
  > Now, at the risk of sounding like a politician, I must flip-flop 
  here 
  > and admit that I usually power-route my frogs on #8 turnouts out 
  on 
  > the mainline, using the Tortoise switch motor contacts. Since the 
  > frog is longer on the #8 turnouts, I like to power route those 
  frogs.
  > 
  > However, Bill Lane's original question was how to wire a turnout 
  > simply and reliably on a module. If you hard-wire the 
  points/closure 
  > rails, and leave the frog dead, the turnout has a solid 
  electrical 
  > path everywhere (but the dead frog). The wiring could not be 
  > simpler, and standard ground throws can be used. Most HO layouts 
  use 
  > dead frog turnouts with no problems.
  > 
  > So, to summarize my position, I am in favor of dead frogs, and I 
  am 
  > also in favor of live frogs. Ask me again tomorrow, and I reserve 
  > the right to change my answer. Please vote for me.
  > 
  > Dan Vandermause
  > 
  > --- In [email protected], "Roger Nulton" <roger.nulton@> 
  > wrote:
  > >
  > > Dan and Larry,
  > > 
  > > Being new to DCC, I'm wondering why a derailment is preferable 
  to a 
  > short. I've found power routing the frog provides much smoother 
  > operation through the turnouts, especially for sound, but then 
  I'm 
  > not always running modern locos. 
  > > 
  > > Roger Nulton
  > > Tacoma WA



   

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