On 9/14/13 12:32 PM, Nils Bruin wrote:
Using, or at least exporting to, blender is easy: we can already write to x3d, which is understood by almost all 3d software. It hasn't been used much, so you might find that the x3d conversion is buggy and missing some features, but fixing that is straightforward.
IIRC, we also export Wavefront .obj format, which is also common. The other day, I exported to .obj and imported into some 3d printer software.
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