Hello,

On Friday, September 13, 2013 7:10:16 PM UTC+1, Greg Laun wrote:

    I have a student who specializes in 3d graphics (in particular
    writing very fast physics and game engines) who has expressed
    interest in contributing to Sage.  From the sound of it, it would
    be very simple for him to implement fast, responsive interactive
    3d graphics, which I for one would definitely like to see. I
    realize we have jmol, but it currently has a long load time.


as a maths student and a gamer, this is definitely something I would like to see. From an educational point at least; for research, I have the impression pre-rendered plots are preferable. That said, gaming requires graphic card(s) where hardware acceleration is done. Most of my professors and fellow students have rigs incapable of running modern 3d game engines.


    The only issue is I don't know enough about the status of sage's
    3d graphics to know where to start.  Is there a 3d graphic wish
    list, or any tickets that describe what features a 3d graphics
    system needs?  Are separate native implementations in Windows, OSX
    and Linux okay, or do we need something like Java that is truly
    platform agnostic?


OpenGL would seem the most natural choice as it is cross-platform with bindings in numerous languages, including C and python.

Albert

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