Hello,
On Friday, September 13, 2013 7:10:16 PM UTC+1, Greg Laun wrote:
I have a student who specializes in 3d graphics (in particular
writing very fast physics and game engines) who has expressed
interest in contributing to Sage. From the sound of it, it would
be very simple for him to implement fast, responsive interactive
3d graphics, which I for one would definitely like to see. I
realize we have jmol, but it currently has a long load time.
as a maths student and a gamer, this is definitely something I would
like to see. From an educational point at least; for research, I have
the impression pre-rendered plots are preferable.
That said, gaming requires graphic card(s) where hardware acceleration
is done. Most of my professors and fellow students have rigs incapable
of running modern 3d game engines.
The only issue is I don't know enough about the status of sage's
3d graphics to know where to start. Is there a 3d graphic wish
list, or any tickets that describe what features a 3d graphics
system needs? Are separate native implementations in Windows, OSX
and Linux okay, or do we need something like Java that is truly
platform agnostic?
OpenGL would seem the most natural choice as it is cross-platform with
bindings in numerous languages, including C and python.
Albert
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