Hi, Le vendredi 13 septembre 2013 22:50:59 UTC+2, Volker Braun a écrit : > > > > Writing a cross-platform opengl viewer with some controls to rotate is the > easy part. For really smooth 3d animations/interacts you need a different > way of plotting than what we do now. Instead of plot3d() spitting out a 3d > screne every time you call it, you need to once generate the 3d scene and > then progressively update the existing OpenGL objects as you animate (or > change the interact). > > What about using Blender <http://www.blender.org/> ? It is a mature free and open-source 3d/4d graphics software of professional level. Moreover, it has a Python API<http://www.blender.org/documentation/blender_python_api_2_68_2/info_quickstart.html>(Python 3 however, while Sage is still in Python 2). The 3d rendering and animation of Sage objects in Blender scenes would allow one to explore geometric objects in a way far beyond what Mathematica or Maple can offer.
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