On Friday, December 2, 2016 at 11:47:40 PM UTC-8, tdumont wrote:
>
>
> But why is three.js consuming cpu when the browser shouls have nothing 
> to do ? (no interaction). 
>

There is a rendering loop that runs continuously to call 
requestAnimationFram(). 
This is a standard technique for JavaScript animations in the browser. 

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