On Sat, Dec 3, 2016 at 2:28 PM, Paul Masson <paulmas...@comcast.net> wrote:
> There's apparently no good way in general to test whether the scene is
> unchanged. This is a known issue:
>
> https://github.com/mrdoob/three.js/issues/7670
>
> One of the comments on this thread offers another option: only render the
> scene upon user interaction. I'm so accustomed to writing Three.js to be
> ready for animation that I didn't think about this. If we restrict Three.js
> usage in Sage to static scenes then CPU usage drops to nothing.
>
> I'm happy to make this change, but this means no animations in the scenes
> for now.

What kind of animations are currently implemented?
I can only think of spin=[number].

 -- William

>
>
> On Saturday, December 3, 2016 at 1:11:31 PM UTC-8, Volker Braun wrote:
>>
>> Well if the scene is static, the controls didn't change, and the canvas
>> size didnt't change then your callback in requestAnimationFram should just
>> do nothing instead of repainting the unchanged scene, right?
>>
>>
>>
>> On Saturday, December 3, 2016 at 9:46:50 PM UTC+1, Paul Masson wrote:
>>>
>>>
>>>
>>> On Friday, December 2, 2016 at 11:47:40 PM UTC-8, tdumont wrote:
>>>>
>>>>
>>>> But why is three.js consuming cpu when the browser shouls have nothing
>>>> to do ? (no interaction).
>>>
>>>
>>> There is a rendering loop that runs continuously to call
>>> requestAnimationFram(). This is a standard technique for JavaScript
>>> animations in the browser.
>
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-- 
William (http://wstein.org)

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