#18536: Solvers for constant sum games
-------------------------------------+-------------------------------------
       Reporter:  ptigwe             |        Owner:
           Type:  enhancement        |       Status:  needs_work
       Priority:  minor              |    Milestone:  sage-6.8
      Component:  game theory        |   Resolution:
       Keywords:  Game Theory,       |    Merged in:
  Gambit, Zero-sum game Constant     |    Reviewers:  Karl-Dieter Crisman
  Sum Game, Normal Form Games        |  Work issues:
        Authors:  Tobenna P. Igwe    |       Commit:
Report Upstream:  N/A                |  bb4eca8a48f9aa64a9e80a8df880d7ebb9cd20c0
         Branch:                     |     Stopgaps:
  u/ptigwe/gt_extension              |
   Dependencies:                     |
-------------------------------------+-------------------------------------

Comment (by kcrisman):

 > Thanks for your comments. I've implemented most of your comments, and
 noted a few extra things below which would be done upon feedback. If I've
 missed anything please let me know.
 Great, very quick work.
 > I included it again just in case if the `_solve_gambit_LP` function was
 called externally without going through `_solve_LP`. If there is no need
 to retest just for this reason, then I'm happy to take it out.
 Well, usually such underscore methods aren't "publicly" available.  Vince,
 what do you think?
 > > * `return c.numpy().max() == c.numpy().min()` - is there no way to do
 this without using/importing `numpy`?  It would be nice to not have to use
 it - or is it slower to use Sage proper?
 > Currently, this compares all entries of the matrix and makes sure it is
 within `sys.float_info.epsilon` of the first element.
 >
 
||[http://git.sagemath.org/sage.git/commit/?id=d9571793d208ed772fb8e7a7a335f9934dda1fe8
 d957179]||{{{Update check for constant sum 'is_constant_sum'}}}||
 But which one is in principle faster or better?  I don't mind using numpy
 as long as importing it doesn't cause problems in speed, if it's better
 (which perhaps it is).
 > Currently, we are considering moving the `maximization` option into the
 constructor of the class.
 Fine, but this is currently breaking functionality.  So either you have to
 do that here, or make that change a prereq to this ticket, or something
 else.  My recommendation is to just leave it here for now and then deal
 with the class constructor bit in a separate ticket (to make things as
 orthogonal as possible).
 > The LP solvers would probably be faster primarily because `lrs`
 enumerates all possible extreme Nash equilibria in a game, whereas the LP
 method simply finds one Nash equilibrium in the constant-sum game.
 Ah.

--
Ticket URL: <http://trac.sagemath.org/ticket/18536#comment:8>
Sage <http://www.sagemath.org>
Sage: Creating a Viable Open Source Alternative to Magma, Maple, Mathematica, 
and MATLAB

-- 
You received this message because you are subscribed to the Google Groups 
"sage-trac" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To post to this group, send email to [email protected].
Visit this group at http://groups.google.com/group/sage-trac.
For more options, visit https://groups.google.com/d/optout.

Reply via email to