Good idea. And realistic. And it's even easier: You just define what particular keys will be accepted from remote computer, and you send just the keys (in both directions). Not screens. So it's quite fast on network. Even more than 2 computers can play together this way. You know, the emulator is synced, so you just send the keys (with timestamps) in both directions.

Have you seen .AIR recording capability of ASCD emulator? It's based on the very same principle. Maybe something will want to extend it to network gaming, since it's pretty simple to. (I'm not interested because lack of time.) If I remember correctly, I added .AIR support even to Win32 SimCoupe, but these changes never went into the original development source code version.... ;-)

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Mgr.(MSc.) Ales Keprt (also known as Aley)
[EMAIL PROTECTED] *** www.keprt.cz *** ICQ: 82357182
Dept. of Computer Science, VSB Technical University
Ostrava, CZ - [EMAIL PROTECTED] - www.cs.vsb.cz
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----- Original Message ----- From: "Will McGugan" <[EMAIL PROTECTED]>
To: "Sam Users" <[email protected]>
Sent: Saturday, January 01, 2005 3:32 PM
Subject: Multiplayer Sam



Hi Folks,

I've been mulling over an idea for playing Sam games over a network. Imagine if you will, a version of the very excellent SimCoupe that acted as a server which would send the current screen to clients (with VNC like encoding), and also act on key presses sent by the clients. The end result would be like multiple people each with a virtual hand on the Sam keyboard playing a single game. It should be quite feasible over a LAN, or just a fast net connection.

Anyone considered something like this? Alas, I dont know if I could devote enough time to work on it. Why must good ideas always require lots of hard work?! ;)

Regarding SimCoupe, who is currently maintaining it? The only version I can find on simcoupe.org is 0.81a, but I have version 0.90 beta 10 installed - and I cant remember where I got it from..

BTW. Happy New Year all! :)

Regards,

Will McGugan







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