Aley Keprt wrote: > Sent: Tuesday, January 04, 2005 1:18 PM > To: [email protected] > Subject: Re: Multiplayer Sam > > Sorry, I am really busy now, so I really can't continue this. > I will end up with a short message: > > IT'S ALREADY DONE AND IT WORKS! > > If this is not enough, I can't help you. > > Note that two years ago I also worked on a commercial PC game > (Hidden & Dangerous 2), and I did the networking stuff., so I > feel quite skilled. :-) Networks never be so fast, and it > always worked. Gnerally, delay upto 100ms is usually quite > acceptable in gameplay, and if you get roundtrip ping under > 50ms, it's quite good gameplay. I think 50ms isn't unreal.
If you're so certain, then why don't you implement it then? You have the source available to you. Get to it. I'm just telling you that it'll be a pretty lousy experience for at the very least the person who isn't running the server.

