Edwin Blink wrote:
> How would you play a game that has random elements  ?

The emulator state would be enough to seed the pseudo-randomness in each
case.  There's not much scope for getting random values anyway - reading the
refresh register and values from I/O ports pretty much cover it, and they're
both reproducible from a given starting state.  You'd just need the same
emulator version or ones known to be 100% compatible.

Si

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