> > It's brilliant!!!!!!!!! > > > I wholeheartedly agree... especially as somehow it manages to play samples > back (but not Modplayer stuff). > :) > > There's something decidedly weird with the sound emulation though - NT 4 > shouldn't have those problems (ST_SOUND works fine, y'see).
The sound emulation works thru directsound, so NT4 shouldn't have any problems in playing sound ... but my saasound.dll is what's responsible for generating that sound ... and more than likely there's still a few bugs in my envelope controller emulation (a bit tricky to test it properly when you no longer have access to a real sam or, for that matter, Mod Player!), among other things. Hennyway, try the version of saasound.dll that's at http://www.geocities.com/stripwax/saasound.zip With a bit of luck the (new! improved! well, ok, a big glaring bug removed!) env controller code will properly play back mod player stuff. (It may simply turn out that it doesn't and that other stuff has now broken as well! Please donate Sam audio software to aid in the development of saasound!) Bit of a question for all (although mainly Si Owen and Andrew Collier, I suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes it sound kinda jittery (like, half the speed, but as if every other frame is silent, if you see what I mean) but having never played it I don't know if this is actually authentic or not! D a v e

