I did notice that my MegaBlast and Star Trek demos sound MUCH better on
WinCoupe than on a real SAM, which is kind of strange :)

Simon

> Hennyway, try the version of saasound.dll that's at
> http://www.geocities.com/stripwax/saasound.zip
> With a bit of luck the (new! improved! well, ok, a big glaring bug
removed!)
> env controller code will properly play back mod player stuff.
> (It may simply turn out that it doesn't and that other stuff has now
broken
> as well! Please donate Sam audio software to aid in the development of
> saasound!)
>
> Bit of a question for all (although mainly Si Owen and Andrew Collier, I
> suspect). In SamMines, played on a Real SAM, when Arnie does his
WrongWrong
> bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes
it
> sound kinda jittery (like, half the speed, but as if every other frame is
> silent, if you see what I mean) but having never played it I don't know if
> this is actually authentic or not!
>
>  D a v e
>
>
>

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