I did notice that my MegaBlast and Star Trek demos sound MUCH better on WinCoupe than on a real SAM, which is kind of strange :)
Simon > Hennyway, try the version of saasound.dll that's at > http://www.geocities.com/stripwax/saasound.zip > With a bit of luck the (new! improved! well, ok, a big glaring bug removed!) > env controller code will properly play back mod player stuff. > (It may simply turn out that it doesn't and that other stuff has now broken > as well! Please donate Sam audio software to aid in the development of > saasound!) > > Bit of a question for all (although mainly Si Owen and Andrew Collier, I > suspect). In SamMines, played on a Real SAM, when Arnie does his WrongWrong > bit, is it meant to sound smooth and seamless and flowing? WinCoupe makes it > sound kinda jittery (like, half the speed, but as if every other frame is > silent, if you see what I mean) but having never played it I don't know if > this is actually authentic or not! > > D a v e > > >

