>> And... Yes! I remember Imposters too. Quite cool for a SCADS game, I
>thought.
>
>And it was excellent for a Games Master game too!


:-) Cheers! To have written that in SCADS would have been ridiculous (nasty
nasty language, ack spit), in GM it was just pushing what was possible (lots
of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James
Curry pointed out sometimes didn't!). Loads of people thought it was written
in assembly, which I took as a compliment :-)

 I've got a 3/4 finished demo of the sequel lying around somewhere which
somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just
too complex to have done it with less. If I get bored enough for a month or
so I might reveal it to the world although I'd need to get hold of Nick Bay
(gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player
bloke) b4 I could do that. Anyone know where they might be?

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