> >> And... Yes! I remember Imposters too. Quite cool for a SCADS game, I > >thought. > > > >And it was excellent for a Games Master game too! > > > :-) Cheers! To have written that in SCADS would have been ridiculous (nasty > nasty language, ack spit), in GM it was just pushing what was possible (lots > of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James > Curry pointed out sometimes didn't!). Loads of people thought it was written > in assembly, which I took as a compliment :-) > > I've got a 3/4 finished demo of the sequel lying around somewhere which > somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just > too complex to have done it with less. If I get bored enough for a month or > so I might reveal it to the world although I'd need to get hold of Nick Bay > (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player > bloke) b4 I could do that. Anyone know where they might be?
I dunno if anyone remembers the demo of Wasy 2, which I was doing in GamesMaster... Anyway, there's lots of stuff in there that was a total pain in the arse to implement in GM, but hours of SPEEKING and SPOKEING got it going. But in doing that, I found some REALLY obscure bugs. There are damn bugs that ONLY appear on certain screens and things. It's really strange. -- James R Curry - [EMAIL PROTECTED] "The Balloon Doggies DEMANDED it!" The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk

