> >> And... Yes! I remember Imposters too. Quite cool for a SCADS game, I
> >thought.
> >
> >And it was excellent for a Games Master game too!
> 
> 
> :-) Cheers! To have written that in SCADS would have been ridiculous (nasty
> nasty language, ack spit), in GM it was just pushing what was possible (lots
> of obscure SPEEKs SPOKEs that shouldn't really have worked, and as James
> Curry pointed out sometimes didn't!). Loads of people thought it was written
> in assembly, which I took as a compliment :-)
> 
>  I've got a 3/4 finished demo of the sequel lying around somewhere which
> somehow manages to tie together BASIC, GMCL AND m/c routines cuz it's just
> too complex to have done it with less. If I get bored enough for a month or
> so I might reveal it to the world although I'd need to get hold of Nick Bay
> (gfx artist) and Adrian Francis (custom-made GamesMaster E-Tunes player
> bloke) b4 I could do that. Anyone know where they might be?

I dunno if anyone remembers the demo of Wasy 2, which I was doing in 
GamesMaster...

Anyway, there's lots of stuff in there that was a total pain in the 
arse to implement in GM, but hours of SPEEKING and SPOKEING got it 
going.  But in doing that, I found some REALLY obscure bugs.  There 
are damn bugs that ONLY appear on certain screens and things.  It's 
really strange.


--
James R Curry - [EMAIL PROTECTED]
"The Balloon Doggies DEMANDED it!"

The OFFICIAL James R Curry Webpage is at http://www.lhutz.demon.co.uk

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