On Thu, Jul 27, 2000 at 09:44:28PM +0100, Simon Owen wrote: > Andrew Gale wrote: > > but what if it is playing silly buggers with the SP and > > some important section of memory gets overwritten? Is this > > just very unusual and tough luck when it happens? > > For the original Spectrum versions it was just tough luck. I frequently > remember the pushed values being visible on the display when used for fast > tranfer routines, and even corrupting game sprites. I was always fearful of > snapshotting games to save my position because of what could be scribbled > on!
This was my fear - was it solved in later versions of the multiface? Does anyone know how?! Andy

