On Thu, Jul 27, 2000 at 09:44:28PM +0100, Simon Owen wrote:
> Andrew Gale wrote:
> > but what if it is playing silly buggers with the SP and
> > some important section of memory gets overwritten? Is this
> > just very unusual and tough luck when it happens?
> 
> For the original Spectrum versions it was just tough luck.  I frequently
> remember the pushed values being visible on the display when used for fast
> tranfer routines, and even corrupting game sprites.  I was always fearful of
> snapshotting games to save my position because of what could be scribbled
> on!

This was my fear - was it solved in later versions of the multiface?
Does anyone know how?!

Andy

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