Hello peeps, I have a question, directed either at the author of Momentum (who I'm sure I know but couldn't find out) or at someone good enough to give me some ideas anyway...
I've kinda moved away from SAM stuff these days and I'm mostly writing console games. Over the Summer myself and other people are working on a GameBoy Advanced game that requires an isometric engine that can also handle vertical walls and 45 degree slopes as well as flat bits. My problem is that I have no idea how to do this. In broad pseudo-code-esque terms, can anyone tell me a good way to represent a world like this, and a way to begin putting it all on the screen? Cheers Stephen McGreal (Mungus Software)

