I've done "flat" isometric engines before, and it's just a case of using a
2-dimensional array to represent each tile and then do some clever stuff to
display it as diamonds on the screen. From what I can tell GBA is a bit
limited in graphics memory but there won't be that many different textures
to a level so I can work that problem out.

The difference with momentum is that it has slopes and walls and I have no
idea how to store or draw that... 

Cheers for the links, I will go and explore them to see what I can find, but
if anyone can help me out in a bit more detail I'd be eternally grateful...

Feel the Monkey
Steve

-----Original Message-----
From: Chris White
To: [email protected]
Sent: 14/05/02 23:02
Subject: RE: Momentum question

Easy peasy :)

First of World is represent like any map , (i.e Square)

And the drawing process tranforms to be in Isometric

However on Gba , this will require loads of chars so that stuff joins
together as Backgrounds, as there aint enough sprites to map an entire
screen and be usable

There was a mapeditor out there that did isometric maps , heres url 

http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
http://www.rbsite.freeserve.co.uk/robmpy.htm

Hope it helps :)

C

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