Easy peasy :) First of World is represent like any map , (i.e Square)
And the drawing process tranforms to be in Isometric However on Gba , this will require loads of chars so that stuff joins together as Backgrounds, as there aint enough sprites to map an entire screen and be usable There was a mapeditor out there that did isometric maps , heres url http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm http://www.rbsite.freeserve.co.uk/robmpy.htm Hope it helps :) C -- Sig On -- Ppps. I know i can't spell and all my grammer is wrong , so there's no need to point it out :) -- Sig Off -- -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 14 May 2002 22:47 To: [email protected] Subject: Momentum question Hello peeps, I have a question, directed either at the author of Momentum (who I'm sure I know but couldn't find out) or at someone good enough to give me some ideas anyway... I've kinda moved away from SAM stuff these days and I'm mostly writing console games. Over the Summer myself and other people are working on a GameBoy Advanced game that requires an isometric engine that can also handle vertical walls and 45 degree slopes as well as flat bits. My problem is that I have no idea how to do this. In broad pseudo-code-esque terms, can anyone tell me a good way to represent a world like this, and a way to begin putting it all on the screen? Cheers Stephen McGreal (Mungus Software)

