Easy peasy :)

First of World is represent like any map , (i.e Square)

And the drawing process tranforms to be in Isometric

However on Gba , this will require loads of chars so that stuff joins
together as Backgrounds, as there aint enough sprites to map an entire
screen and be usable

There was a mapeditor out there that did isometric maps , heres url 

http://www.geocities.com/SiliconValley/Vista/7336/robmpy.htm
http://www.rbsite.freeserve.co.uk/robmpy.htm

Hope it helps :)

C


-- Sig On --
Ppps. I know i can't spell and all my grammer is wrong , so there's no
need to point it out :) 
-- Sig Off --


-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of [EMAIL PROTECTED]
Sent: 14 May 2002 22:47
To: [email protected]
Subject: Momentum question


Hello peeps,

I have a question, directed either at the author of Momentum (who I'm
sure I know but couldn't find out) or at someone good enough to give me
some ideas anyway...

I've kinda moved away from SAM stuff these days and I'm mostly writing
console games. Over the Summer myself and other people are working on a
GameBoy Advanced game that requires an isometric engine that can also
handle vertical walls and 45 degree slopes as well as flat bits. My
problem is that I have no idea how to do this.

In broad pseudo-code-esque terms, can anyone tell me a good way to
represent a world like this, and a way to begin putting it all on the
screen?

Cheers
Stephen McGreal
(Mungus Software)


Reply via email to