When you don't have the power, you
have to limit your options and while that sometimes leads to better design, it
mostly leads to arse games. J I mean if you look at most of the SAM Coupé's software it was generally not that great with
only a few standout games that showed signs of ingeniousness (such as Water
Works which was brilliant - what happened to Martin Bell?). Maybe it was
down to a lot of people using stuff like SCADs (which
sounded like a disease at the best of times) which produced flawed software (and
similarly GamesMaster had some vile limitations)
instead of coding their own from scratch, but the fact remains that most SAM
games weren't exactly stellar. However I'd argue that the problem
with most PC games these days is that they're either all "me too"
products or they're infuriatingly over-designed to the point that unless
you're familiar with the genre, they're impenetrable. These days games are generally far better put together and
designed than they used to be, but our expectation levels are similarly higher
so we don't really notice it.
-----Original Message----- Thats the problem with PC games these days
though - most dont have any design :) when you dont have the power you
have to have better design to compensate. *Start Flame War*
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Title: RE: Hi ho