i know lets send it again....

http://www.worldofspectrum.org/emulators.html

http://www.zxspectrum.it/

http://kolmck.net/apps/EmuZWin_Eng.htm

http://www.emulatronia.com/emusdaqui/spec256/

http://www.zxspin.co.uk/

http://www.chuntey.com/

http://fuse-emulator.sourceforge.net/

replays teh curlsalood video  so  far no multitech or interlaced or mode 4/3

2009/8/6 Roger Jowett <[email protected]>

> theres an email missing here this is rediculous
>
>
>
> 2009/8/6 Roger Jowett <[email protected]>
>
>> http://www.zxspectrum.it/
>>
>> mb-02+ rom here for real spectrum emulator only was doom on the disc?
>> the version of elite i cant work out if it is faster than the sam version
>> or not cant see much benefit for a dma with vectors - spell checker mebbe
>>
>>   2009/8/6 Roger Jowett <[email protected]>
>>
>>> tasonc has three programs
>>> 1 basic loader to be saved to the +d disc
>>> 2. basic you might need to add a pause statement in here if using an
>>> emulator
>>> 3 the code
>>> the screen should whipe down from the top and you need to be in 48 basic
>>> on the 128 for some bizzarre reason?
>>>
>>> 2009/8/6 Roger Jowett <[email protected]>
>>>
>>>  http://www.worldofspectrum.org/infoseekid.cgi?id=0000210
>>>>
>>>> unfortunately have to use this one so no idea if they are viruses or
>>>> whatever
>>>>
>>>> had to use this one as the library here in laimavady spends their time
>>>> blocking every data transfer i attempt to make naaast better to do
>>>>
>>>> http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> 2009/8/6 Thomas Harte <[email protected]>
>>>>
>>>> Didn't the entirety of Take That, with Robbie, once play Bomberman on
>>>>> a single Amiga on Gamesmaster? That must have been at least three on
>>>>> the keyboard, assuming I didn't make it up.
>>>>>
>>>>> Ant Attack would actually work really well on the Sam. I've never seen
>>>>> the original code, but by my reckoning it's a forward raycast into a
>>>>> triangle grid - Ant Attack having only one size and look of block. So
>>>>> it'd be really cheap to compute the minimal set of pixels that must be
>>>>> replotted to perform a scroll while leaving the same coloured blocks
>>>>> alone.
>>>>>
>>>>> Don't think it's a 16kb game though - I stole the map for a PC game
>>>>> once & I think that may have been 16kb on its own.
>>>>>
>>>>> On Tuesday, August 4, 2009, the_wub ! <[email protected]> wrote:
>>>>> > wow thanks for the link, his site is a hoot :D
>>>>> >
>>>>> > and I was definately wrong about it being 16k :)
>>>>> >
>>>>>
>>>>
>>>>
>>>
>>
>

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