In ZX Spectrum DMA modification of Elite the DMA is used only to copy the buffer to screen area, not for the vector calculations. I never saw SAM Elite, but I think, it is using Mode 1, right? In this mode SAM is much slower. The game would work much better in Mode 2 or Mode 4 (with alternating screens and deleting only used pixels). Roger, please use "*.*" and "*,*" characters in messages. This will make them easier to read.

Roger Jowett schrieb:
http://www.zxspectrum.it/
mb-02+ rom here for real spectrum emulator only was doom on the disc? the version of elite i cant work out if it is faster than the sam version or not cant see much benefit for a dma with vectors - spell checker mebbe

2009/8/6 Roger Jowett <[email protected] <mailto:[email protected]>>

    tasonc has three programs
    1 basic loader to be saved to the +d disc
    2. basic you might need to add a pause statement in here if using
    an emulator
    3 the code
    the screen should whipe down from the top and you need to be in 48
    basic on the 128 for some bizzarre reason?

    2009/8/6 Roger Jowett <[email protected]
    <mailto:[email protected]>>

        http://www.worldofspectrum.org/infoseekid.cgi?id=0000210
unfortunately have to use this one so no idea if they are
        viruses or whatever
had to use this one as the library here in laimavady spends
        their time blocking every data transfer i attempt to make
        naaast better to do
http://www.chmpdf.com/archives/sinclair/unsorted/apps/a/

2009/8/6 Thomas Harte <[email protected]
        <mailto:[email protected]>>

            Didn't the entirety of Take That, with Robbie, once play
            Bomberman on
            a single Amiga on Gamesmaster? That must have been at
            least three on
            the keyboard, assuming I didn't make it up.

            Ant Attack would actually work really well on the Sam.
            I've never seen
            the original code, but by my reckoning it's a forward
            raycast into a
            triangle grid - Ant Attack having only one size and look
            of block. So
            it'd be really cheap to compute the minimal set of pixels
            that must be
            replotted to perform a scroll while leaving the same
            coloured blocks
            alone.

            Don't think it's a 16kb game though - I stole the map for
            a PC game
            once & I think that may have been 16kb on its own.

            On Tuesday, August 4, 2009, the_wub ! <[email protected]
            <mailto:[email protected]>> wrote:
            > wow thanks for the link, his site is a hoot :D
            >
            > and I was definately wrong about it being 16k :)
            >





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