Yes, Dizzy seems to have near pixel perfect collision, at least for defining the terrain. I thought the bitmap would be 256x192 bits; 0=empty, 1=solid? that would be 6144bytes per screen.
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- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Thomas Harte
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Thomas Harte
- Re: Porting spectrum games... Andrew Collier
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... the_wub !
- RE: Porting spectrum games... Tennebø Frode
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Thomas Harte
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Thomas Harte
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Frode Tennebø
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Frode Tennebø
- Re: Porting spectrum games... the_wub !
- Re: Porting spectrum games... Thomas Harte