I've uploaded a demo to ftp://ftp.nvg.ntnu.no/incoming/Dizzy.zip
I hope people can access it from there? I accidentally uploaded the unzipped version by mistake, this could be deleted as I have uploaded the packed archive now. I don't have permission to delete it myself. The demo is made up from the ST graphics which I've reworked a bit to fit the resolution. The big table has had to go for the time being at least.. it's just to test the animations and to get an idea of how it would look. I'll add the player sprite next. All the graphics line up to a 16x16 grid and a tile set would be pretty easy to make. From this screen quite a few tiles can be derived which appear through that part of the level. It wouldn't take long to have a few screens in an explorable state from this point, assuming I can get the player sprite added without too much bother... I don't know if the scheme to use png's was a leg-pull or not but I think making a tile set would be the most plausible way of getting this working. The difference in horizontal resolution creates a lot of problems..
