Hi Andrew, I ment incorrect use of speed command in pattern. Let's say we have this line in pattern editor:
000 C-5 5035 000 mean position in pattern, C-5 is tone and octave, 5035 is sample, ornament, effect and value. Effect number 3 is speed. Sometimes if you change speed of part of the song by a command and then change it back, the compiler mess it up in final compiled song. So, if you have a song source, just go through it and check for use of command 3. Of course, this is my shot, the problem can be completely different! Hope this help! ellvis On Fri, 11 Mar 2011 20:14:53 -0000 "Andrew Gillen" <[email protected]> wrote: > Hi Ellvis, > > You may be on to something with the speed command, but I'm not sure > what you're precisely referring to! Changing the ornament values (I > think) seems to speed up the song in the editor, but in the compiled > result doesn't seem to do much. I think we're suffering from a > misunderstanding of how to use the software, but without a manual it > might be hard to overcome. (I say we, I'm not programming the music, > a friend of mine is, I'm musically inept!) > > Cheers anyway! > Andrew. > > > > -------------------------------------------------- > From: "ellvis" <[email protected]> > Sent: Friday, March 04, 2011 9:07 PM > To: <[email protected]> > Subject: Re: Introduction and E-Tracker Query > > > Hi Andrew, > > > > a very fast thinking from me: check the song source in the tracker > > for speed command. Sometimes it go compiled wrong or differently > > then it should and song play strange after compilation. This is > > happening not only on E-Tracker but also on SQ-Tracker on the > > Spectrum. > > > > Hope this is of any help. > > > > ellvis > > > > On Fri, 4 Mar 2011 19:04:47 -0000 > > "Andrew Gillen" <[email protected]> wrote: > > > >> Hi all, > >> > >> I just subbed today but have been periodically delving into the > >> archives of this mailing list for the past six months or so when > >> looking for tips and ticks for programming my SAM. I've had the > >> machine for about ten years or so having snapped a mint unit off > >> ebay, but it's taken this long to have a real play with it beyond > >> firing up Manic Miner! right now I'm in the process of programming > >> a platform game for the SAM which has been coming along quite > >> nicely since September of last year when on the flight home from my > >> honeymoon in the States I decided to have a crack at it - some of > >> you may have seen a couple of posts from me to the WOS forum which > >> got me off to a good start but I thought this might be a better > >> place to come for advice? > >> > >> Anyway, I have one question right now regarding the E-Tracker > >> compiler - took me some time to track down a copy from the web - > >> but it seems to seriously reduce the speed at which a module is > >> playing. Is this by design, or could there be some piece of magic > >> I am missing? I snagged it off the Velesoft web page > >> (http://velesoft.speccy.cz/saa1099-cz.htm). I assumed it was my > >> code that might be at fault, but the module when played in the > >> windows SAA application sounds just as slow as it does when played > >> from interrupt in my program. The pre-compiled module plays at the > >> correct speed inside the main e-tracker. > >> > >> I intend to take a look at pro-tracker because I believe this > >> offers efficiency advantages, but in the meantime I was hoping to > >> use e-tracker so any advice would be gratefully appreciated. > >> > >> > >> Cheers! > >> > >> Andrew > > > > > > > > -- > > ellvis/ZeroTeam > > > > [email protected] > > http://zeroteam.sk > > > > ZX Spectrum support since 1996 > > > -- ellvis/ZeroTeam [email protected] http://zeroteam.sk ZX Spectrum support since 1996
