'fraid I can't help, as my knowledge isn't much better. ;-) Except
that I have read quite a bit about pro-tracker being faster/better.
Of course, the other option is also to make it compatible with the
Quazar Surround module, which would be a cool addition. :-)
It's good to hear of another SAM user working on a new game! Keep
going! I'm sure I can speak for everyone, in looking forward to the
results. :-D
Quoting Andrew Gillen <[email protected]>:
Hi all,
I just subbed today but have been periodically delving into the
archives of this mailing list for the past six months or so when
looking for tips and ticks for programming my SAM. I've had the
machine for about ten years or so having snapped a mint unit off
ebay, but it's taken this long to have a real play with it beyond
firing up Manic Miner! right now I'm in the process of programming a
platform game for the SAM which has been coming along quite nicely
since September of last year when on the flight home from my
honeymoon in the States I decided to have a crack at it - some of
you may have seen a couple of posts from me to the WOS forum which
got me off to a good start but I thought this might be a better
place to come for advice?
Anyway, I have one question right now regarding the E-Tracker
compiler - took me some time to track down a copy from the web - but
it seems to seriously reduce the speed at which a module is playing.
Is this by design, or could there be some piece of magic I am
missing? I snagged it off the Velesoft web page
(http://velesoft.speccy.cz/saa1099-cz.htm). I assumed it was my code
that might be at fault, but the module when played in the windows
SAA application sounds just as slow as it does when played from
interrupt in my program. The pre-compiled module plays at the
correct speed inside the main e-tracker.
I intend to take a look at pro-tracker because I believe this offers
efficiency advantages, but in the meantime I was hoping to use
e-tracker so any advice would be gratefully appreciated.
Cheers!
Andrew