so all attachments are aturomatically stripped fom emails sent to this service?
we carnt even send disc images or atom lite hdf files?
is there a maximum file attachment size limit - i havent received any
messages relating to it or why teh files were strippde in teh first
place they were simple jpg nothign too offensive just my desktop
showing the whopping 12½% of the internet connection that i actually
get  - although its 12½% of some fictional conenciton speed it sure as
heck isnt the full 3mbps that it claims to be but once again the
computer like the vgac ard can pretend to be able to do thisngs at any
speed it likes and whether it can or not is not a legal matter for the
courts - just like how i dont have the right to use my usb2.0 devices
at usb2.0 because i sent a sniffy email to asrock and compalined that
teh serial port was 115200bps and that the itut  v44+IPR=921600 modem
needs a 921600 serial port luckily not one of the serial port
manufacturers bothers to make a 30 port serial interface which is the
only way that you can connect 30 itu t v44+IPR=921600 modems to a
single pc - although bt will take several years before refunding the
service they gave me to this tune

On 11/06/2011, Roger Jowett <[email protected]> wrote:
> anyway cheers LCD
> great program
> had it chunred out a full 700mb tap file i would have said tht your
> program was excellent i dont fancy making 30mb chunks of video in
> order to recreate the full 700mb version which will easily fit on the
> aotm lite compact flash cards i have as they are 1gb
> i guess all the invites to social networks that dont bother to detect
> teh internet connection speed and keep it onscreen or offer a full
> refund for the days waiting technique guaranteed to amke you think you
> need to pay more for a faster connection untill someone figures out
> that the faster connection your are paying for isnt even guaranteeing
> the maximum conneciton speed of the older service you paid for still
> best not use a fone modem as for one hour local calls are free and
> luckily you cant find a single uplaod and download manager that allows
> you to restart upand downloads every hour in order ot save a few bob -
> most people prefer chucking the stuff away - money that is.
> oh well ttfn
> havent i upset everyone enough - thougt i would have been banned again due
> to
> foul language
> still posting?
> with or without attachments?
>
> On 11/06/2011, Roger Jowett <[email protected]> wrote:
>> well ifyou send an email to asrock comlpainni about the motherboards
>> tehy manufacture they somehow manage to turn a perfectly good USB 2.0
>> motherboard connector into a USB 1.0 one
>> memtest? is that a part of the operating system?
>> wy would i want to memtest - surely programs like that make problems
>> for the memory that is how they make money? 2gb in this beastie and
>> 6gb in the other one
>>
>> how does a 29mb limit have something to do with an emualtor - i took a
>> 700mb video file where every frame was already at 256x192 only it was
>> still pc 16bit colour depth - i assumed your program would convert it
>> into a tap&tzx file as i had no idea that neither would work in sim
>> coupe or in your own file viewer that comes with retroX
>> i couldnt use retroX to convert it as it doesnt convert stuff only
>> bmp2scr managed to do it and it stopped after it had made exactly two
>> 29mb files one tzx and the second one tap
>> i was unabel to use these in sim coupe as sim coupe doesnt support
>> these file formats or file truly useful formats like RZX which saves
>> you the hastle of actually having to remember how to press all the
>> buttons at exactly the right moments in order to get anywhere - which
>> i would have thought would have been possible to replicate seeing as
>> the rom could be modified so that any keybaord read routines simply
>> read data from somewhere big like the external 4mb where the
>> keypresses - im not sure if RZX has full functionality with regard to
>> various mouse interfaces as it would need to store any mouse movements
>> made at the same time as reading keyboards and joysticks which must be
>> slightly more tricky as the mouse movement woudl be scanned 50 times a
>> second and need another four variables - so not sure if any one at the
>> RZX archive has managed to upload a mouse RZX file though it might be
>> possible for someone to communicate with zx spin real spectrum and
>> fuse all of which claim to support this file format though my
>> experience is rather different again rather like trying to use bmp2scr
>> - you say theres no file size limit whereas my machine was stopped
>> after a 29mb tap & tzx file was produced dont worry it probably isnt
>> your program it is probably the same barstewards who spent all day
>> preventing me from uplaoding the video to youtube - histerically funny
>> and then added a 2mb upload limit without bothering to inform anyone
>> when they were uplaoding as they couldnt be bothered to add to the
>> error message that there was no error only an illegal limit placed on
>> folks uploading just to piss people off especially as the website in
>> question was still happily telling the world that it can accept files
>> of 1gb
>> mind you if we cant get 48 snaps running in external ram area - which
>> cant be that complicated - although maybe some sprite stuff is not
>> going to work due to speed issues - though i doubt it surely any 3d
>> vector or freescape stuff will trundle along quite happily? wouldnt
>> you just be changing the location of two 16kb ram chunks opf teh
>> snapshot which had automatically loaded into internal ram - unless you
>> could trick the load routine to load into external ram without having
>> to copy the code across - but then its all abit like a push print
>> routine its all a bit pie in the sky unless you've actually got your
>> teeth into the pastry and can see the apple at the opposite end you
>> aint ad your main av u c!
>> so which emualtor puts a 29mb limit on a totally separate program like
>> bmp2scr and how does it do it if you can explain that to someone with
>> ½ a brain i would much appreciate
>> although to be honest the animation just keeps on rotating as far as i
>> remember and even in its hi definition verison was a bit week - i
>> think the thing with the nvidia ati vgac ard demos is that they are
>> all a bit rediculous - each graphic card chipset is supposed to have
>> so many extra features and even within the same kind of vga chip
>> family the ultra versions are supposed to be so much better - mindyou
>> most of the demos apart from letting you fiddle with lines dots solid
>> - change the viewing position a little bit alter some slight and
>> terribly marginal aspects of it
>> its not as though you are giving a carte blanche able to add models or
>> run programs with various settings - the vga driver from teh
>> manufacturer has a huge list of programs and benchmarks as tough you
>> are goign to waste your time individually setting each program to run
>> at some optimum vga card 3d rendering setting - i really couldnt be
>> bothered - the benchmarks havent a clu that your running a 32bit
>> operating system on a 64 bit processor or tow of them so they cant be
>> bothered to detec tthe tv encoder on the vga card either and as all im
>> doing is trying to create semi decent videos of my dear ol sam -
>> though at the moment ive been cheating and using simkoop most of the
>> time with stupid screen cast desktop recording programs none of which
>> have any idea what a tv encoder on the vga card is least of all what a
>> digital tv tuner is
>> i cant even get the speell chaecker to work in ie8
>> and every website urges me to upgrade to ie9 even though im still
>> running xp on this as the vodaphone mobiel broadband incredibly
>> expensive and totally rubbish service wont install on a 64bit os
>> though i asked them about this over a year ago - but again probably if
>> you buy it from them it will work on a 64bit os its probebly designed
>> just to prevent me from doing it as you can see from the problems i
>> have experienced in the public library and then trying to use bmp2scr
>> which functions in  a totally different manner for me than for
>> everyone else
>>
>>
>> On 10/06/2011, VELESOFT <[email protected]> wrote:
>>> Original SAM MOUSE interface can't support wheel mouse (no free pins on
>>> mouse connector). But my SAM MOUSE TURBO support mouse with PS/2
>>> protocol,
>>> 5
>>> buttons and wheel. All this signals is connect and can be used. But
>>> firmware
>>> for my CPLD use only standard SAM MOUSE communication.
>>>
>>> Is possible modify firmware and add wheel status:
>>>
>>> Original SAM MOUSE communication protocol
>>> -----------------------------------------------------------------
>>> if you read 9x port #FFFE then CPU read :
>>> 1) keyboard state
>>> 2) keyboard state
>>> 3) mouse buttons (three buttons + 1 bit is unused/reserved)
>>> 4) X-AXIS counter (high 4 bits)
>>> 5) X-AXIS counter (middle 4 bits)
>>> 6) X-AXIS counter (low 4 bits)
>>> 7) Y-AXIS counter (high 4 bits)
>>> 8) Y-AXIS counter (middle 4 bits)
>>> 9) Y-AXIS counter (low 4 bits)
>>>
>>> All this 9 ports must be read during time 100ys. Theoretically I can add
>>> status with wheel counter or 4th and 5th mouse buttons. This is new
>>> protocol
>>> idea:
>>> if you read 10x port #FFFE then CPU read :
>>> 1) keyboard state
>>> 2) keyboard state
>>> 3) mouse buttons (three buttons + 1 bit is unused/reserved)
>>> 4) X-AXIS counter (high 4 bits)
>>> 5) X-AXIS counter (middle 4 bits)
>>> 6) X-AXIS counter (low 4 bits)
>>> 7) Y-AXIS counter (high 4 bits)
>>> 8) Y-AXIS counter (middle 4 bits)
>>> 9) Y-AXIS counter (low 4 bits)
>>> 10) mouse wheel counter (high 4 bits)
>>> 11) mouse wheel counter (low 4 bits)
>>> This protocol return 8bit counter for wheel ( -128 to 127 )
>>>
>>> I don't know if is free space in CPLD chip for this counter. Practically
>>> use
>>> SAM MOUSE too big mouse counters for X and Y axis. Each counter is 12bit
>>> value (2048 steps). I can reduce counters to 8bit as in KEMPSTON MOUSE
>>> for
>>> ZX Spectrum (256 steps). High 4 bits of X and Y axis can be unused (only
>>> hardware emulated for backward compatibility). After this optimalisation
>>> will protocol same (11 times read FFFE) and free space in CPLD can be
>>> used
>>> for wheel counter. And up to 5 mouse buttons can be readable on 12th
>>> reading
>>> of FFFE. :)
>>>
>>> Or exist next way :
>>> connect K-MOUSE TURBO interface to SAM COUPE. This is mouse interface
>>> for
>>> ZX
>>> Spectrum, but is compatible with SAM COUPE ports. Can be used original
>>> ZX
>>> software with mouse support or rewrited mouse drivers in SAM COUPE
>>> software
>>> for K-MOUSE support. :)
>>>
>>> Small info about mouse support on SAM COUPE:
>>> Mouse connector on SAM COUPE back side contain 9 signals DOWN, UP, CTRL,
>>> LEFT, RIGHT, MOUSE, INTERRUPT, RDMSEL, +5V and GND. Hardware in SAM
>>> COUPE
>>> (ASIC chip) is designed for different mouse communication than are used
>>> in
>>> original SAM MOUSE and emulators. Original idea about mouse
>>> communication
>>> use special interrupt and return on cursor port direction state (active
>>> true
>>> directions LEFT/RIGHT/UP/DOWN after each change of mouse position). This
>>> communicaion can generate multiple interrupt in very small time range
>>> and
>>> very slowdown CPU. Then hardware designers make new mouse interface
>>> (original SAM MOUSE) using only 4 bit communications and usable also in
>>> software with perfect timing (no need more CPU time, mouse driver can be
>>> call in long intervals)
>>>
>>> Here is photo of Czech old mouse prototype - low price mouse interface
>>> based
>>> on original communication idea (multiple interrupt):
>>> http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-original/sammouse_new_prototype_top.jpg
>>> http://velesoft.speccy.cz/samcoupe/sammouse/sammouse-original/sammouse_new_prototype_bottom.jpg
>>>
>>> My SAM MOUSE TURBO can work as this mouse idea if I rewrite firmware.
>>> But
>>> not exist software for it :(
>>>
>>> VELESOFT
>>>
>>>
>>>   ----- Original Message -----
>>>   From: Leszek Chmielewski
>>>   To: [email protected]
>>>   Sent: Friday, June 10, 2011 9:35 AM
>>>   Subject: Re: ST Mice
>>>
>>>
>>>   Where did Velesoft say it will not work? Velesoft only said, the mouse
>>> wheel will not work, which is correct. I said USB (PS/2 Protocol) mouse
>>> will
>>> work with this converter. This is correct too.
>>>   USB mouse with PS/2 support will work, The wheel status reading will
>>> not
>>> work. Check the pinouts of Mouse connector on SAM. It has up, down,
>>> left,
>>> right annd status of two buttons. No additional data lines for readind
>>> wheel
>>> status. You are mixing up two problems, so both answers are correct.
>>>   There is only one solution: construction of a Mouse interface with
>>> direction and button reading to the mouse input port, and SAM expansion
>>> bus
>>> interface for non-standard reading of additional buttons and wheels.
>>>
>>>
>>>
>>>
>>>   2011/6/10 Roger Jowett <[email protected]>
>>>
>>>     you say it will velesoft says it wont?
>>>     im getting a bit spammed misself here?!
>>>
>>>
>>>     On 06/06/2011, Leszek Chmielewski <[email protected]> wrote:
>>>     > 2011/6/6 <[email protected]>
>>>     >
>>>     >> Here's something interesting...
>>>     >>
>>>     >> An Atari ST mouse to usb mouse connector. In theory, this should
>>> also
>>> work
>>>     >> with the SAM mouse interface, should it not? So we could use a
>>> modern
>>> usb
>>>     >> mouse with the old MGT mouse interface?
>>>     >>
>>>     >>
>>>     >>
>>> http://cgi.ebay.co.uk/Atari-ST-USB-Mouse-Adapter-Brand-New-/120732726502?pt=UK_VideoGames_VideoGameAccessories_VideoGameAccessories_JN&hash=item1c1c3b34e6#ht_2467wt_1139
>>>     >>
>>>     >> I suppose the other questions, which others will know better, are
>>> whether
>>>     >> or not it would support a)optical mice and b)perhaps even
>>> wireless?
>>> Though
>>>     >> I
>>>     >> would presume there are other issues regarding power from the USB
>>> port,
>>>     >> etc,
>>>     >> for wireless and optical that might make it incompatible with the
>>> SAM. The
>>>     >> item listing seems to imply that it would work with optical and
>>> wireless
>>>     >> mice on the ST, so who knows?
>>>     >>
>>>     >> An interesting possibility! :-)
>>>     >>
>>>     >> It will work with SAM mouse interface and optical / RF mices
>>> without
>>>     > problems, but only if the mice supports PS/2 protocol (sold with a
>>> PS/2
>>>     > adapter). Pure USB mices are not supported.
>>>     >
>>>
>>>
>>>
>>
>

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