Hi Adrian

I'd very grateful to see some of you code snippets for saving out.

I can so far save stuff, but it is all corrupt, so I assume I'm giving it the wrong parameters for which data to save, the length and filename seems to be fine, though. The manual is a bit too light on information on this I think.

Cheers

Andrew

--------------------------------------------------
From: "Adrian Brown" <adr...@apbcomputerservices.co.uk>
Sent: Wednesday, March 14, 2012 8:11 PM
To: <sam-users@nvg.ntnu.no>
Subject: RE: Dave Infuriators

Give me a shout if you want to save from assembler. Ive got various code
that can do that using DOS hooks (no custom code as that's a pain with
SD cards etc)

Adrian

-----Original Message-----
From: owner-sam-us...@nvg.ntnu.no [mailto:owner-sam-us...@nvg.ntnu.no]
On Behalf Of Andrew Gillen
Sent: 13 March 2012 23:31
To: sam-users@nvg.ntnu.no
Subject: Re: Dave Infuriators

Pleased you're all looking forward to it :)

I'm looking to include the level editor as part of the release, though I
need to figure out how to save data to disk. It's all well and good
loading using the SAM DOS hook codes but saving I'm not so sure about.

I have yet to tackle this, but does anyone have any tips?

It was a miracle I managed to get this and Dave Invaders loading stuff
during runtime ! I suppose I could drop back out to basic and have the
basic listing deal with saving the block of level data out on exit from
the editor maybe, but that seems a bit ham-fisted for want of a better
term.

--------------------------------------------------
From: "the wub" <the...@gmail.com>
Sent: Thursday, March 08, 2012 8:29 PM
To: <sam-users@nvg.ntnu.no>
Subject: Re: Dave Infuriators

This looks like great fun!  The background graphics are really
effective too, can't wait to have a go! :)

Rob.




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