The strangest decision regarding Mode 2 is keeping the BRIGHT and FLASH
attributes.  Without those, the Ink and Paper colours could each be any of
the sixteen colours.  As it is, the select colours have to both be in the
range 0-7 or 8-15, not one in each range.

Incidentally, has anyone thought about clever use of Mode 2 and attributes
to create a game that runs at a super low resolution, like 64 x 96 (using
4x2 pixel blocks)?

It could run at a high frame rate...  it might be an interesting experiment

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