Sorry to stray from topic but I seem to remember you saying that it would be possible to use networking from basic (well hopefully MasterBasic), would it be feasible to set up a server and have time to send perhaps even 6 - 8 bytes of data for multiplayer games, or would it slow down a real time game too much? (have a new game project that would benefit from two player :) )
--- On Sat, 4/8/12, Colin Piggot <[email protected]> wrote: From: Colin Piggot <[email protected]> Subject: Re: Capacitor fix for comms interface To: [email protected] Date: Saturday, 4 August, 2012, 11:43 David wrote: > Trinity may be a better interface to go to - as it could make life a bit > easier to work with. Well, not quite yet, but it's getting there! Still some work to be done on the TCP/IP stack but Adrian's been making advances with the main stack code, Simon finalised his ethernet drive ages ago and I've been tinkering a bit to get it in a semi-useable state and actually doing things - I did pop up a demo on YouTube a few months back: http://www.youtube.com/watch?v=-jg2vPgTRkg I'm aiming to have an Alpha test version of my 'SAMonline' client out soon-ish - to test out the code for the text/image viewier, downloading SCREEN$ and downloading a game or two. Early dev screenshots: http://www.samcoupe.com/news2009/so1.jpg Colin ===== Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé 1995-2012 - Celebrating 18 Years of developing for the SAM Coupé Website: http://www.samcoupe.com/ Twitter: @QuazarSamCoupe
