Sorry to stray from topic but I seem to remember you saying that it would be 
possible to use networking from basic (well hopefully MasterBasic), would it be 
feasible to set up a server and have time to send perhaps even 6 - 8 bytes of 
data for multiplayer games, or would it slow down a real time game too much? 
(have a new game project that would benefit from two player :) )

--- On Sat, 4/8/12, Colin Piggot <[email protected]> wrote:

From: Colin Piggot <[email protected]>
Subject: Re: Capacitor fix for comms interface
To: [email protected]
Date: Saturday, 4 August, 2012, 11:43

David wrote:
> Trinity may be a better interface to go to - as it could make life a  bit 
> easier to work with.

Well, not quite yet, but it's getting there! Still some work to be done on the 
TCP/IP stack but Adrian's been making advances with the main stack code, Simon 
finalised his ethernet drive ages ago and I've been tinkering a bit to get it 
in a semi-useable state and actually doing things - I did pop up a demo on 
YouTube a few months back: http://www.youtube.com/watch?v=-jg2vPgTRkg

I'm aiming to have an Alpha test version of my 'SAMonline' client out soon-ish 
- to test out the code for the text/image viewier, downloading SCREEN$ and 
downloading a game or two. Early dev screenshots: 
http://www.samcoupe.com/news2009/so1.jpg

Colin
=====
Quazar : Hardware, Software, Spares and Repairs for the SAM Coupé
1995-2012 - Celebrating 18 Years of developing for the SAM Coupé
Website: http://www.samcoupe.com/
Twitter: @QuazarSamCoupe 

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