On Tue, Feb 26, 2008 at 12:48:25AM +0200, Alexander Shulgin wrote: > On Sat, Feb 23, 2008 at 12:40 AM, Alexander Shulgin > <[EMAIL PROTECTED]> wrote: > > On Sat, Feb 23, 2008 at 12:11 AM, Sylvain Beucler <[EMAIL PROTECTED]> wrote: > > > Hi, > > > > > > The question about media file was answered in an old documentation > > > that was apparently not moved to the wiki: > > > > > > "10.4.5 Non-software data > > > ------------------------ > > > RMS suggested we accept any free license for images and other data that > > > are a secondary part of a package that is mainly software." > > > > > > Can you create an entry in the wiki somewhere? > > > > OK, I'll try. > > > > > > > I'm concerned that he uses anim8tor (instead of Blender, for > > > instance). This a freeware for MS Woe. If people can't modify or > > > otherwise freely use the 3D models using exclusively free software, > > > this is a problem. > > > > Uh, I've skipped that one 'cause I haven't had a close look at the > > media yet. Surely, we should suggest using free analogs for 3D > > models. > > > > So, no other problems with my follow-up? ;) > > Hi Sylvain, > > So what do you think? Can I post that I've proposed + require the > author to use free analogs for 3D models?
Hi, <grabbing submission proposal that was removed from the quoted part of the e-mail> > Here is my follow-up for this task: > ------------------------------------------ > > I'm reviewing your project for inclusion into Savannah. > > While doing so, I've discovered a few problems: > > 1. FSF address has changed and now is "51 Franklin Street, Fifth > Floor, Boston, MA 02110-1301 USA". Please update your COPYING files > as well as license headers. > > The updated version of GNU GPLv2 can be found here: > http://www.gnu.org/licenses/gpl-2.0.txt > > 2. The file ./paulo3d/src/scriptable.cpp is missing copyright and > license headers. Please add them as appropriate. > > 3. Files ./src/player.cpp, ./src/bot.cpp have a few words garbled in > the license header, most probably due to some search/replace in the > whole file. ;-) Good so far, very precise job ;) > 4. I've noticed that you distribute .lib files as well as headers for > your project's dependencies. However, I'm unable to configure or > compile the project on my Debian GNU/Linux box. > > I can guess from the package that you develop the project primarily on > Windows. We insist that project should run and compile in a free > environment. Being able to compile it with a conveinent "./configure; > make" command would be very helpful, so please remove any stale files > left from previous builds. Hmm, the guy has .kdevelop files, the newlines are Unix-style, and there's a src/planes binary for GNU/Linux. What makes you think it was developped _primarily_ under Woe? > If you are willing to make these change please provide us with an > updated source package. You may create a patch against the package > you already provided, or simply create a new one without the media > files (for smaller package size). You may attach the new package to > this tracker if it fits in 512KB. OK. There are also a lot of media files besides the 3D models (2D artwork, sound effects and background music). There's no copyright and license information about them. So essentially OK + non-free modeler + maybe revise the part about being developped under MS Woe + identifying source+license of binary media files. Cheers, -- Sylvain
