On Tue, Feb 26, 2008 at 8:36 AM, Sylvain Beucler <[EMAIL PROTECTED]> wrote: > > > 4. I've noticed that you distribute .lib files as well as headers for > > your project's dependencies. However, I'm unable to configure or > > compile the project on my Debian GNU/Linux box. > > > > I can guess from the package that you develop the project primarily on > > Windows. We insist that project should run and compile in a free > > environment. Being able to compile it with a conveinent "./configure; > > make" command would be very helpful, so please remove any stale files > > left from previous builds. > > Hmm, the guy has .kdevelop files, the newlines are Unix-style, and > there's a src/planes binary for GNU/Linux. What makes you think it was > developped _primarily_ under Woe?
Hm, I had that impression due to the fact that all of the files in the package had execution permission set + it doesn't compiles on my box (configure does not try to check for dependencies at all). So my impression was that the project was developed on Windows and then decorated with Makefile/kdevelop stuff. Didn't check the newlines, though. Possibly, I'm wrong and just the package itself was created on Windows. :-) Anyway, I can remove that passage, but should I install kdevelop[1] to test myself if it actually compiles cleanly on a GNU/Linux box, or still insist on providing correct ./configure? > > If you are willing to make these change please provide us with an > > updated source package. You may create a patch against the package > > you already provided, or simply create a new one without the media > > files (for smaller package size). You may attach the new package to > > this tracker if it fits in 512KB. > > OK. > > > There are also a lot of media files besides the 3D models (2D artwork, > sound effects and background music). There's no copyright and license > information about them. Yep, that was my question exactly. I'll add a passage about using some free art license acknowledged by gnu.org. :) > So essentially OK + non-free modeler + maybe revise the part about > being developped under MS Woe + identifying source+license of binary > media files. OK, I think I'll post now, omitting the 'developed under Windows' part. I can always add something on this later. -- Cheers, Alex [1] On GNU/Linux, I use GNOME exclusively, so do lots of other people round the world, I beleive.
