Hi sc-l,

You've all heard me say that I think Online Game Security is a harbinger of 
things to come in software security as we move into SOA and more "heavy-client" 
distributed system design.  I wrote this idea up more thoroughly for the Attack 
Trends department in IEEE S&P.

The resulting article will be published in the next issue, but meanwhile a copy 
is available here (you're welcome to distribute it):

Get ready, here come the time and state errors!

BTW, everyone on this list should subscribe to IEEE S&P magazine (which also 
publishes silver bullet interviews and building security in).  Here's a URL for 
that: www.computer.org/services/nonmem/spbnr


company www.cigital.com
podcast www.cigital.com/silverbullet
blog www.cigital.com/justiceleague
book www.swsec.com

Exploiting Online Games www.exploitingonlinegames.com

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