> > The arrows need to be made slightly wider, and with
> > canvas bindings to enter into each variation.
> 
> I'm not sure, but i think that tk doesn't support tha alpha
> channel, so 
> you can't have transparent arrows like Chessbase's.
> With many wider arrows i can imagine positions with most of
> the board 
> covered by arrows.

Spent today doing it.
I added SCID's arrows to my project, and then implemented
arrow bindings (revision 361 diff 363). It feels good :>
There's no transparency, but it seems to work nicely.
(Sorry for the white space in the diff, but blame whoever 
wrote the showVarArrows procs ;>)

Steve


      

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