> > The arrows need to be made slightly wider, and with
> > canvas bindings to enter into each variation.
>
> I'm not sure, but i think that tk doesn't support tha alpha
> channel, so
> you can't have transparent arrows like Chessbase's.
> With many wider arrows i can imagine positions with most of
> the board
> covered by arrows.
Spent today doing it.
I added SCID's arrows to my project, and then implemented
arrow bindings (revision 361 diff 363). It feels good :>
There's no transparency, but it seems to work nicely.
(Sorry for the white space in the diff, but blame whoever
wrote the showVarArrows procs ;>)
Steve
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