I could add icons, if I have some garantee that they are stable.  I'll
even create a folder for them.

The "open folder" information would be enough if I had introduced the
descriptions the part of the window at the bottom of the main window.
In fact, I did not introduce the Action Toolbar yet.  These are
examples of problems I am encountering : tutorials suffer from
conceptual bootstrapping problem, it seems.

The actual problem I am facing is choosing between opening a game and
looking at it, or creating first a Scid database and porting the PGN
file to it.  I am thinking of the latter solution, as it seems more
natural.  But I feel the reader might get impatient.  I could always
refer to an eventual Scid fot the Impatient, but still.

We could maintain Unix and Win versions of the screenshots, but I
don't have access to a Unix platform yet.  (I still can't install Scid
on my Mac, btw.)

We could remove the reference to Wikipedia.  I was too lazy to find
other resources.  The PGN specification could be included into Scid's
web documentation.  The page about the Free Movement seemed balanced
enough, but http://www.fsf.org/ seems better.  I will make the
corrections soon.

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