I could add icons, if I have some garantee that they are stable. I'll even create a folder for them.
The "open folder" information would be enough if I had introduced the descriptions the part of the window at the bottom of the main window. In fact, I did not introduce the Action Toolbar yet. These are examples of problems I am encountering : tutorials suffer from conceptual bootstrapping problem, it seems. The actual problem I am facing is choosing between opening a game and looking at it, or creating first a Scid database and porting the PGN file to it. I am thinking of the latter solution, as it seems more natural. But I feel the reader might get impatient. I could always refer to an eventual Scid fot the Impatient, but still. We could maintain Unix and Win versions of the screenshots, but I don't have access to a Unix platform yet. (I still can't install Scid on my Mac, btw.) We could remove the reference to Wikipedia. I was too lazy to find other resources. The PGN specification could be included into Scid's web documentation. The page about the Free Movement seemed balanced enough, but http://www.fsf.org/ seems better. I will make the corrections soon. ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Scid-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/scid-users
